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Sonic GX - Some updates on the project !

11/28/2020

 
I realize I did not give major updates regarding progress on development of Sonic GX (our game for the Amstrad GX-4000) since the Alchimie Treize (held in November 2019 in France). So today after months of silence (and some published articles), I would like to share with you an official update regarding the project.

What was done since PREVIEW 1 ?
  • 4-6 months following the Alchimie party, I spent most of my time rewriting some parts of the game, with better technical approaches. The tile engine got a major refactor, providing better performance and a reduced memory footprint.
  • This summer, I had lots of fun adding the support of sprite multiplexing into the game engine. It can now manage up to 40 rings on screen !
  • The game engine now supports multiple ground positions for the same horizontal position in the world ; in other words, the Level 2 is featuring tunnels. :)
  • Gameplay improvements: new sprite animations bringing more life to the game (a small "smoke" animation is now displayed when Sonic jumps onto an enemy, and a set of tiny "stars" is displayed when Sonic takes a ring) ; the sky (made of horizontal lines) in background is now always slightly animated vertically ; enemies can now fire projectiles (that Sonic must avoid); when Sonic jumps too high and gets hidden from the game's viewport, a small arrow is now displayed to determine what will be the position of the landing ; added support of water (Sonic walks slower in it)...
  • Levels 1 & 2 are now finalized. They both feature new visuals. Level 3 is a WIP. CeD did a great job by providing new visuals for the tiles, new enemies too!
  • Audio improvements: Targhan did an amazing job by translating new musics and sounds.
  • Various bug-fixings / other internal optimizations / improvements..

Remaining work to provide / the future
  • With the help of TotO, we now have a better idea of the game content. We focus on providing a coherent game experience, featuring a progressive difficulty for the gameplay and finally -- a game fun to play.
  • There are still some low-level stuff that bothers me in the game engine..
  • More enemies, new levels.. it's actually bigger and more ambitious from what we initially envisioned during the Alchimie Treize. Right now the original direction did not change, the game still features a completely new level design, taking a large inspiration from the SMS/GameGear versions -- so it's not a remake, but clearly a new "episode".
  • We are planning a Bonus zone!
  • I estimate that we reached approx. 50%-60% of what should be the final game. So it means we still have a long way to go before releasing this game..
  • Consequence of the above point ; as you could expect, the game won't be released this year. 2021 will be a very intense year for me on the professional side, I plan to be more exhausted than usual. So, the new target for release is 2022 (in other words: "it will be ready when it's ready"). I know this will be a disappointing news for some ; but really, there is no rush here.

The first preview of the game shown on Youtube was quite popular. Based on that success, I initially planned to release this today's update as a video. But we finally decided to keep this private to avoid revealing too much the game. So instead, I'm releasing here some exclusive screenshots of the game. Please keep in mind this is WIP -- the final version of the game may be slightly different.

I want to thank a lot my friends (they know who they are) that are helping me to keep the motivation on this project !! And I also would like to send a special mention to Novabug and Xyphoe, they made a great job on Youtube to advertise the game and bring general interest to the Amstrad GX-4000.
The game engine can now display up to 40 rings
Level 2 is located inside tunnels
Multiple paths are possible, and that one is particularly dangerous !
Fly is a new enemy in SonicGX that launches a fireball
A smoke animation is displayed when jumping onto enemies
The bridge zone is a completely new level
This level features bridges & water
Here, Sonic jumps to reach the bridge
The visuals are completely different from levels 1 & 2

BLAST ANNUAL 2020 Vol.2 (with pages featuring SonicGX in it !) finally available

11/21/2020

 
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I'm glad to announce you that BLAST ANNUAL 2020 Vol.2 is now available.

It features numerous articles related to the Amstrad's 8-bit machines : programming tutorials, game reviews, Batman Group interview and finally, pages related to the making of SonicGX (what motivated us to create the game, what were the challenges, how it compares to other versions of Sonic on Sega platforms, some details about development processes, etc).

Finally, as a reminder to people that did not follow SonicGX's development from the beginning ; know that BLAST ANNUAL is also an amazing sponsor to us. They gifted me the flight Montreal (Canada) <-> Paris (France) last year to attend Alchimie 2019 and that allowed us present there our game in person for the very first time.

But this does not alter our judgment on this Vol.2 ; it's great and cheap with nice content, so make sure to grab your copy right now !

Link: https://blastannual.com/product/blast-annual-2020-vol-2/


Discussion about the Amstrad GX-4000 and Sonic GX updates on Xyphoe's AMSTREAM

9/12/2020

 
I had the honour and the privilege to discuss 1 hour about the Amstrad GX-4000 and bring some updates on Sonic GX (our conversion of Sonic the Hedgehog for the GX-4000) during the AMSTREAM held on Youtube by Xyphoe !

Some words about SonicGX in RetroGamer !

5/17/2020

 
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Good news ! RetroGamer (Issue 207, May 2020) contains an excellent article about the Amstrad Homebrew community, many great projects with exclusive interviews are presented inside. We felt honored to have some participation in it, providing some words regarding Sonic GX and the Amstrad GX-4000 in general.

Please note that we also wrote a full-featured article for Sonic GX to be published in BLAST ANNUAL 2020 magazine (hopefully later this year).

ps. Don't try to scale up the images attached to this post ; the image resolution has been voluntary reduced to make the text unreadable. Go buy the issue ! :)


Unique souvenir from the Alchimie Treize

11/24/2019

 
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When I came at the Alchimie Treize, my good friend TotO made me a gift and created a poster for Sonic GX ! It was great exposing it at party place. So exactly like I did at Revision 2018, I asked all my CPC friends to sign the poster so I could bring home a unique souvenir of the party. This will now sit next my computer desk where I develop Sonic GX. This will be a constant motivation for me while finishing the game.

Have signed:
- MacGyver
- Targhan
- OneVision
- Ast
- PulkoMandy
- Drill
- Hicks
- Alice (Roudoudou's daughter)
- Lorenzo
- Kris
- Gotcha!
- MacDeath
- CeD
- Krabob
- Dan/BOS
- Offset
- Sid
- Demoniak
- Khomenor
- Golem13
- CMP
- Roudoudou
- Beb
- TotO
- Candy (not present at party place)
- Longshot (not present at party place)

Announcing Sonic GX - a new episode of Sonic the Hedgehog for Amstrad GX-4000 / Plus machines

10/30/2019

 
This is the first game from CONDENSE
for the Amstrad GX-4000 / Amstrad Plus machines.......
The game is called Sonic GX

Coding: NoRecess / Condense
Graphic Enhancements: CeD / Condense
Audio: Targhan / Arkos

Thanks to our friends TotO, Overflow, Longshot for support & testing

Details with exclusive content to be published in BLAST ANNUAL 2020
Some gameplay videos here and here
Final version available end of 2020

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Wohoo - BLAST ANNUAL sponsorship + me present @ Alchimie 2019 !

9/28/2019

 
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Some exciting news about our game currently in development:

- BLAST ANNUAL 2020 will feature exclusive coverage of the game. Even better, BLAST ANNUAL actually became the official sponsor of the game !
=> It's a win-win situation where BLAST ANNUAL benefit from us with new, exclusive content while we benefit from them with great coverage.

- I (NoRecess/Condense) will be traveling from Canada to France to present and discuss the game @ Alchimie 2019.
=> YES!!! I just can't wait to see some of the greatest members of the Amstrad community and get their feedbacks on our work.

- The game took a really great shape lately....

Our next project is a GAME for the Amstrad GX-4000 to be previewed at Alchimie demoparty 2019

8/7/2019

 
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As you may know it, Condense basically spent the last decade creating demos for the Amstrad CPC 6128, releasing Pheelone (2009), Phortem (2013) and phX (2018).

We started to get some interest lately for the Amstrad Plus / GX-4000 platform, thanks to productions like CRTC³, Eerie Forest and the incredible remakes of Ghost'n'Goblins (the one from Xifos/Targhan is released, and the very promising one from Golem13/iXien is still in development). And of course, let's not forget Gerald that has made an incredible gift to the Amstrad community by releasing the C4CPC, a fantastic device allowing the launch of custom programs running from a SDCard directly on the real machine.

So today, we are announcing our next ambitious project: a GAME for the Amstrad GX-4000. Don't ask: we don't provide any more details for now. But... based on the fact that amazing Amstrad Plus / GX-4000 productions were released in the past at Alchimie demoparty (France) ; and that most of our close friends will be there reunited once again this year ; my dear friend TotO will be authorized to show a preview of the game (unless someone very generous decide to pay me the flight from Montreal/Canada, hehe !). That preview will be fully playable, have fun guys!! -- but it will not be possible to make a copy. So you have to be there @ Alchimie 2019 !!!!!

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